![]() As always, our Larp weapons are made for safe combat, but this giant battle-axe will strike fear into any warrior as it comes smashing down on them. The long blood-red leather grip is hand-stitched to the black axe handle, making it easy to grip and swing. Its two broad steel axe heads are secured to the shaft by ornate brass accents embellished by rivets. This giant 140cm two-handed battle-axe has intense scarring due to its numerous and victorious battles. The Chaos Double Headed Axe from Epic Armoury is sure to make a few heads roll. You glance up, one moment before taking a sharp breath, to war you go. Running a finger across the nicked edge of the Axe you smile at the memories of you slaying your enemies in a blood-fuelled rage. Your kin laugh and relish the harsh seas as hostile terrain feels like home. If you happen to have someone who can remove the curse, go crazy though, after all, you're gonna have a very hard time dying.You clench your Chaos Axe more firmly, the blood pumps faster through your veins as the high waves splash against your weathered face. Even if you don't do stat rolling, managing to get con up to that point is entirely worth it. When you pick up Tough, (adds hp equal to twice your level) in addition to taking this weapon with an average hit die roll of 7 and an additional 5 per level due to con, you have 15 health a level past 1. This is where the tanking comes into play. I rolled up an Ancestral Guardian, (and due to our dm's insistence on rolling for stats) i wound up with 20 con. We're running a 5e campaign, and we've gone from level 1 to level 12 now. It is, however not without it's benefits. If you want your barbarian to have and use this axe, you absolutely need wisdom so you can succeed that save throw, unless your allies know to stay away from you. The berserker axe is there to increase your hp, which is only really worth the curse at later levels. Notes: Bonus: Magic, Bonus: Hit Points per Level, Combat, Cursed, Versatileįor all of you considering to use it for your barbarian, keep a few things in mind. You are berserk until you start your turn with no creatures within 60 feet of you that you can see or hear. If you have multiple possible targets, you attack one at random. If you can make extra attacks as part of the Attack action, you use those extra attacks, moving to attack the next nearest creature after you fell your current target. While berserk, you must use your action each round to attack the creature nearest to you with the axe. Whenever a hostile creature damages you while the axe is in your possession, you must succeed on a DC 15 Wisdom saving throw or go berserk. You also have disadvantage on attack rolls with weapons other than this one, unless no foe is within 60 feet of you that you can see or hear. As long as you remain cursed, you are unwilling to part with the axe, keeping it within reach at all times. This axe is cursed, and becoming attuned to it extends the curse to you. In addition, while you are attuned to this weapon, your hit point maximum increases by 1 for each level you have attained.Ĭurse. ![]() You gain a +1 bonus to attack and damage rolls made with this magic weapon. Monstrous Compendium Vol 3: Minecraft Creatures
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